Role-play, in two flavours
Role-play is the same machinery as the chat, aimed differently. Aim it at your book and it becomes a rehearsal room: interview the antagonist, argue with your own protagonist, test whether the duke's motive survives a hostile question. Aim it away from the book and it becomes an evening: the spider has run worse dungeons.
The two flavours are kept deliberately apart, so the rehearsal never leaks into the manuscript and the game never wears the work clothes.